﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace HFUTCourseSimulation.Dialog {
    /// <summary>
    /// Interaction logic for EditSchedule.xaml
    /// </summary>
    public partial class EditSchedule : Window {
        public EditSchedule() {
            InitializeComponent();
        }

        public Kernel.Data.Ui.Schedule CurrentSchedule { get; set; }

        private void uiMainWindow_Loaded(object sender, RoutedEventArgs e) {
            this.DataContext = CurrentSchedule;
        }

        private void uiMainWindow_Closed(object sender, EventArgs e) {
            this.DataContext = null;
        }
    }

}
